Download Slave Zero PC Game 1999
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Slave Zero X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.
Slave Zero is a video game published in 1999 on Windows by Infogrames Europe SA, Infogrames, Inc., Night Dive Studios, LLC, Tommo Inc.. It's an action game, set in a battlemech, cyberpunk / dark sci-fi, sci-fi / futuristic and shooter themes.
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Difficulty is the thing that most bugs Slave Zero - the game is terribly hard to play, even on the lowest skill settings. It's the wrong side of challenging, to be frank, and I got very bored of its difficulty, very quickly. The game is made up of a lot of interesting factors, and for the most part it impresses, with some neat presentation and an enjoyable plot. It makes for an interesting and not altogether unplayable game. I would certainly pay good money for it if I didn't own a PC. But the thing is, if you own a PC, you can buy the PC version, download a patch, and be rid of all the irks and bugs that console owners have to put up with. And it's unacceptable for us to have to put up with any bugs at all, so the game is always going to be a problem child in that respect. Should you buy Slave Zero If you're a console owner whose PC simply can't handle modern day shooters, then yes, definitely give it a go, but if you're a PC owner, you're spoilt for choice with the likes of Quake3: Arena, Unreal Tournament and indeed Slave Zero, which is a fiver cheaper on the PC than on the Dreamcast.
Slave Zero's biggest failure, however, is how boring its world is. When it came out back in distant 1999, it sure made a few heads turn. It had a pretty neat graphic engine, and the gargantuan megacity of year 2500 A.C. looked quite cool, with its ridiculously high skyscrapers and all. As is the case with most old (and not only) videogames, however, graphics don't mean much - art style does, though. More specifically, this didn't pay homage to its anime influences as well as it could, with the end result being a bland array of levels, filled with same-y greys, greens, and browns.
The game finally returned back to the public spotlight, along with many others, when it was released onto GOG.com in 2009 by Interplay, who picked up distribution rights on June 1, 1999 after Monolith closed down its publishing wing with the departure of producer Matt Saettler. The game has also since been released on the Steam platform, becoming available on April 11, 2017. Recent reviews have often focused on the debated effectiveness of the critical hits system, as well as how effective the game truly is at capturing the feel of genuine anime or demonstrating a sense of scale during the MCA missions. 59ce067264